tDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingfunctionNamealpha_minalpha_maxalpha_random_exponentlifetime_minlifetime_maxlifetime_random_exponentrandomly distribution growth timedistance_mindistance_maxcontrol_point_numberspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxspeed_random_exponentdistance_biasdistance_bias_absolute_valuebias in local systemcreate in modelrandomly distribute to highest supplied Control Pointrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentradius_minradius_maxradius_random_exponenttint update movement thresholdtint clamp maxtint clamp mintint control pointcolor1color2tint_percsequence_minsequence_maxgravitydragmax constraint passesstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphaorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateVisibility Camera Depth Biasuntitled6Q'yMERmgas_ball gL|&emit_continuously(\LLw{v&Alpha RandomW-@=Ju6&Lifetime RandomzLwDD0PP&Position Within Sphere Random}xѨK_7 &Rotation RandomCjrbDܸ)&Radius RandompKJ <"&Color RandomHXCqVxZr&Sequence Randoma{atOB//m&Movement Basicf $n M*&Radius Scale2aHf9HWP&Alpha Fade and DecayO6uL4+&render_animated_spritesR# @N ##j"% $ # "! effects\softglow_translucent.vmt  BBB? A =    PG? 1emit_continuously0/.-B,+*)(' 1Alpha Random+4?3 2*)(' 1Lifetime Random+7?6@@5?*)('1Position Within Sphere RandomEDCB A ???+@?? B> B=C<B;:9*)('8 1Rotation Random+I?HCGF*)(' 1Radius Random+L?K@J@@*)(' 1Color Random+SRQ*)('PONMB1Sequence Random+UT*)(' 1Movement Basic+XW=V HB*)(' 1Radius Scale+^?]\A[@Z?Y*)(' 1Alpha Fade and Decay'()*+dcbaL>`L>_?1render_animated_spritess'()*+r=qponml?kj?ih?g?f?e